Arcane 101 Guide

The 27 official badges, and where players quit

Roblox publishes how many players hold each Arcane 101 badge. Nobody in the codes-page crowd has done anything with it. Read down the list and the difficulty curve is visible as a cliff.

Checked 2026-11-1510 min read

Quick answer

The drop from clearing the Forest (57,121) to clearing Frostfang Pass (13,742) is the biggest wall in the game: 76% of players who finish the first land never finish the second.

Arcane 101 has 27 badges. Roblox publishes, for each one, how many players have ever been awarded it. That is a first-party number about player behaviour that no codes site uses, and it lets you read the game's difficulty curve directly instead of guessing at it.

Everything on this page is awardedCount from badges.roblox.com, fetched 15 November 2026. The game had 511,882 visits and 24,142 favourites at the same moment.

All 27 badges

Every badge the game has, with its official medallion. Counts are awardedCount, fetched 15 November 2026.

First Lesson59,582
Saddled Up59,578
Bramble Breaker57,121
Companion43,960
Adept20,176
Legendary Find14,393
Frost Hunter13,742
Unbreakable8,732
Perfected7,082
Sandbreaker6,601
The Hollow Bargain5,520
Magus5,454
Mythic4,875
Tidebreaker3,702
One Tap2,494
Gyre's Fall2,198
Archmage1,959
Deep Diver1,161
Twice Burned1,157
Grandmaster743
Root and Rot535
Duelist487
Loremaster285
Checkmate281
Not Even Close146
Two Grow Back52
Living Legend41

The campaign funnel, in player order

This is the spine of the game: finish the first quest, then clear each land in turn.

#BadgeWhat it takesPlayersShare of the stage above
1First LessonFinish your first quest59,582—
2Bramble BreakerClear the Forest57,12195.9%
3Frost HunterClear Frostfang Pass13,74224.1% ⚠
4SandbreakerClear the Sunken Dunes6,60148.0%
5TidebreakerClear the Drowned Tide3,70256.1%
6Gyre's FallClear the Galecrag2,19859.4%
7Twice BurnedClear the Ashen Caldera1,15752.6%
8Root and RotClear the Blightroot Hollow53546.2%
9CheckmateClear the Gambit Court28152.5%
10Two Grow BackClear the Labyrinth of Legends5218.5% ⚠

Two cliffs, not one. The famous one is stage 3 — 76% of players who clear the Forest never clear Frostfang Pass. The other is at the very end: the Labyrinth retains 18.5% of the players who reached the Gambit Court.

The level ladder runs behind it

Levels are a second, slower ladder: 20,176 players reached level 10, 5,454 reached 20, 1,959 reached 30, and 41 reached 60 — 0.07% of the 59,582 who finished the first quest. The full comparison, and why the gap matters, is on level vs map.

The side systems

These are not on the campaign path, which makes them the most interesting numbers in the set.

BadgeWhat it takesPlayers
Saddled UpOwn a mount59,578
CompanionHatch a pet43,960
Legendary FindOwn a legendary item14,393
PerfectedRaise a card to Tier V7,082
The Hollow BargainBeat Thaddeus Crowe5,520
MythicClear any Mythic tier4,875
UnbreakableClear any area on Insane8,732
One TapFell three enemies at full health with one card2,494
Deep DiverReach depth 10 in the endless depths1,161
DuelistWin a PvP duel487
Not Even CloseBeat a run's boss with 1 health left146

Four conclusions the numbers force

1. The game has one wall, and it is the second land

57,121 → 13,742 is a 76% loss in a single step. Every other step in the campaign loses roughly half. If you are going to prepare for one thing in this game, prepare for Frostfang Pass.

2. Levels lag maps, badly

20,176 players are level 10 or above. 57,121 cleared the Forest. That gap — up to 36,945 players — is not a rounding error: it means a large share of the player base pushes maps faster than it levels, which is precisely the habit that makes the second land a wall. See level vs map.

3. The mount is free-tier and the pet is not

Saddled Up (59,578) is four players behind First Lesson (59,582). Companion (43,960) is 15,618 behind. One of these is part of the tutorial in all but name; the other has a gate. See mounts and pets.

4. PvP is a rounding error, and the hard tiers are not

487 players have won a duel — 0.8% of first-quest finishers. Meanwhile 8,732 have cleared an area on Insane and 4,875 have cleared a Mythic tier, both more than the 6,601 who cleared the third land.

The read: this player base overwhelmingly prefers PvE difficulty ladders to PvP. If you were wondering whether duels are where the game's community lives, the answer is in that row. See PvP and Mythic and Insane.

Badges that are not on any path

Three badges measure things rather than progress: One Tap (fell three enemies from full health with one card) at 2,494, The Hollow Bargain (beat Thaddeus Crowe) at 5,520, and Not Even Close (beat a run's boss with 1 health left) at 146. That last one is the smallest number in the set, but its badge was created on 14 November 2026 — one day before this snapshot — so it is listed for completeness, not analysis.

How to use this page

Find your last achieved badge above and read the row under it: that percentage is how many players make your next step. If it is the Frostfang row, read the wall guide. The retention curve plots the same numbers and explains the three phases.

A bar chart of the nine map-clear badge counts, showing a flat first step, a cliff at the second, then a long tail
Chart built from badges.roblox.com awardedCount values, fetched 15 November 2026. Each tag is that badge as a share of the one above it.