All Arcane 101 guides
Every guide here is grouped by what you are trying to do right now, not by topic taxonomy. If you are stuck, start at the top.
Stuck in the second land
The single biggest wall in the game is the step from clearing the Forest to clearing Frostfang Pass — 76% of players who finish the first land never finish the second. Start here.
- Frostfang Pass: getting past the wall — what changes, the pre-entry checklist, and the order to fix it in.
- Level pace vs map pace — the level gap that makes the wall worse than it looks.
Core systems, in the order you meet them
- Your first hour — group, tutorial, school, mount, Forest.
- Choosing a school — a decision you can make without a fake tier list.
- Raising a card to Tier V — the cheapest power spike in the game.
- Getting your first mount — the earliest side system, not a late luxury.
- Getting your first pet — why it trails the mount by 15,618 players.
Gear and the hard tiers
- Gear and legendary drops — the drop outruns the map, so spend it early.
- Mythic and Insane — two different ladders, two different preparations.
- The endless depths — reaching floor 10 on sustain, not burst.
Reference
- The eight lands, in order — with each land's clear badge and player count.
- The eleven bosses — what is named, what is a count, and what we will not invent.
- Races and Race Rerolls — random, not a pick, and that changes how you spend them.
- PvP duels — 487 wins out of 59,582 players. Read this before you queue.
Codes
- The cross-checked code list — four sources side by side, conflicts marked.
- How to redeem — group membership and tutorial first, then the code box.
- Expired and disputed codes — the archive, with which source killed each one.
Data
- The 27-badge funnel — every official count, sorted into player order.
- The retention curve — flat, cliff, tail.
- Level vs map — the mismatch that explains the cliff.
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