Arcane 101 Guide

Races and Race Rerolls

Every code in the game hands out the same reward: a Race Reroll. It is a random reroll, not a pick — which changes how you should spend them.

Checked 2026-11-155 min read

Quick answer

A Race Reroll gives you a random new race, not the one you pick. Spend them when your current passives do not support your deck — not because you have spare rerolls.

Arcane 101 characters have a race, and every single code in the game hands out the same reward: a Race Reroll. That tells you a lot about how the developer values the system — and what the reroll does not do tells you how to spend it.

What a Race Reroll is

A reroll changes your character's race. Per the third-party codes coverage, which is consistent on this point, your race affects three things:

What it changesDetail
TraitsYour character's inherent properties
AppearanceHow the character looks
Passive bonusesStat bonuses that apply without you doing anything

And the crucial part: a reroll is random. You do not choose the race you get. There is no picker, no "preview", no selection screen described by any source.

Why "random" changes everything

If rerolls were picks, the strategy would be trivial: identify the best race, reroll until you have it. Because they are random, the strategy is a cost-benefit question instead:

  1. You cannot target an outcome. Every reroll is a fresh random draw. Ten rerolls do not move you closer to a specific race; they give you ten independent chances.
  2. You can lose what you have. Whatever passives your current race gives you, a reroll replaces them. If your current race is fine, a reroll is a risk with no guaranteed upside.
  3. Therefore: reroll only when your current passives are actively wrong for your deck. Not because you have spare rerolls, and not because a reroll feels free.

How many rerolls does the game hand out?

Every code in the game's code tables awards Race Rerolls, with one code also claiming 100 gems:

CodeRerollsStatus
RELEASE10All four sources agree
THX4LIKES20Three of four sources say working
STOPRELEASINGBUGSPLS15Disputed — two for, two against
TYSM1500LIKES20One source only
1000LIKESWOWIE20One source only
UPDATEAND1KCCUOMG30 (+100 gems)One source only

If the agreed codes work, that is 45 rerolls from three codes; if the single-sourced ones work too, up to 115 from six. We cannot test any of them. See the cross-check table.

There is also Quick Reroll in the game's store: it does not give you rerolls, it removes the spin animation so your rerolls "land almost at once". That is a convenience purchase for someone who already has a pile of rerolls, not a way to get more.

When to reroll, in practice

Your situationReroll?
First hour, no deck identity yetNo. You do not know what passives you want
Your passives support your deckNo. You would be gambling a good result
Your passives fight your deck (e.g. caster bonuses on a physical build)Yes — one at a time, stop when it improves
You have 45 rerolls and nothing to spend them onFine, but expect most results to be neutral

The discipline: reroll one at a time and re-check your deck between rolls. Batch-rerolling 20 times tells you nothing about which result was better.

Races versus schools

Do not confuse the two systems:

SchoolRace
Chosen or random?Chosen once, at the startRandom
Changeable?Not documentedYes, via Race Rerolls
What it determinesWhich spells you can playTraits, appearance, passive bonuses
Documented detail8 named schools, 150+ spellsRoster unpublished

Your school is the strategic decision. Your race is a passive modifier you can reroll. Spending rerolls to fix a deck that is failing because of card tiers is treating the wrong system — see card tiers.

An official Arcane 101 game image showing a caster with a fiery aura and a glowing card
Official game image from the Arcane 101 Roblox listing.