Arcane 101 Guide

PvP duels: 487 players have won one

The Duelist badge sits at 487 out of 59,582 players who finished the first quest. PvP is not a main mode here. It is a small, hard room — and that is worth knowing before you walk in.

Checked 2026-11-155 min read

Quick answer

Do PvP after the campaign, not during it. 487 wins out of 59,582 first-quest completions means the pool is small and experienced, and it gives you no campaign progress.

487 players have won a PvP duel. That is 0.8% of the 59,582 players who have finished the first quest — the smallest engagement figure of any active system in the game, apart from a badge that is one day old.

That number is the most useful thing anyone can tell you about Arcane 101 PvP, because it changes the question from "how do I get good at duels" to "should I be duelling at all".

The numbers

BadgeWhat it takesPlayersShare of first-quest finishers
DuelistWin a PvP duel4870.8%
Deep DiverReach depth 10 in the endless depths1,1611.9%
MythicClear any Mythic tier4,8758.2%
UnbreakableClear any area on Insane8,73214.7%

For comparison: 18 times as many players have cleared an area on Insane as have won a single duel. The player base's preference is not ambiguous.

What that means for the pool

487 wins, and the badge only fires on a win — losing a duel does not award it. Which means the number of players who have attempted a duel is higher than 487, but everyone you meet in the queue who has the badge has won at least once.

Practical consequences:

  1. The queue is small. A small pool means matchmaking has less room to find you an even opponent, so expect variance.
  2. The pool is experienced. Anyone still duelling has been doing it a while. You will not meet many beginners.
  3. It will not get you campaign progress. Duels award no map or level badges. If your goal is Frostfang Pass, duels are a detour.

Should you duel?

Your situationVerdict
Still in the campaign, under level 20No. Nothing about duels helps you progress
Stuck in Frostfang PassNo. Fix card tiers and levels first
Campaign done, want a new challengeYes — this is who the mode is for
Looking for the rarest badgesMaybe — Duelist is 487, but Not Even Close is 146

The honest recommendation: finish the campaign before you duel. By that point your deck has a carry card, a second element, and gear — which is the minimum any PvP mode will assume of you.

How to prepare, if you are going to

The preparation for duels is the same as for the hard PvE tiers, which is a useful shortcut:

  1. One card at a high tier — the cheapest power in the game. Card tiers.
  2. A second damage element — a single-element deck is readable and counterable by a human opponent in a way an AI is not. Choosing a school.
  3. Legendary gear equipped, not banked — 14,393 players own a legendary; most players you duel will have one. Gear.
  4. Race passives that support your deck — reroll if they do not, but one at a time. Races.

The design read

Why would a co-op card RPG with 1–5 player parties have such a quiet PvP mode? The badge data suggests an answer: this game's audience came for the co-op campaign and the difficulty ladders. The Insane and Mythic badges have 18 and 10 times the Duelist badge's holders.

That is not a criticism of PvP. It is a warning about where the community is: if you want people to play with, the co-op campaign and the hard tiers are where they are, not the duel queue.

An official Arcane 101 game image showing a frost arena encounter
Official game image from the Arcane 101 Roblox listing.